


I’ve also worked on the implementation of the Blaston Spectator Client, allowing users to stream friendly matches and knockout tournaments in Blaston. I’ve written a whole blog post on the bots for Blaston if you’re looking for a more in-depth and more technical discussion! The bots now have a more human-like feel which we were very happy with. This enables the bots to move towards a gun, pick it up and fire at the player,all while looking at and reacting to incoming projectiles. We thought of the head, the hands, and the torso as separate parts and implemented finite state machines for each of these parts, allowing them to move independently from each other.

The first challenge I’ll talk about is implementing the bots for the game. I’ve encountered several interesting challenges while working on Blaston! People here really know their stuff! Tell us about some projects you've worked on, and challenges you’ve encountered What is your favorite part of working at Resolution Games?Īpart from the fact that my day job is making games for VR and AR devices, I think my favorite part of working at Resolution Games is the amount of talented colleagues I get to interact with on a daily basis.
